Posts tagged ‘Apple’

MPoD v1.3 available in the AppStore

Icon.pngToday is a great day for iPhone and MPD lovers: to celebrate the availability of the iPhone 3.0 software, we’re giving all MPD users a little extra present through MPoD v1.3 which is now available in the AppStore.

MPoD v1.3 video preview

To wetten people’s appetite a little more, here’s a video of the new 1.3 release of MPoD. It’s been sent to the AppStore and I hope it will appear for download soon. The sound is very crappy because it’s recorded from my living room speakers into the microphone of my laptop.

Update – No longer looking for MPoD testers

Update May 1, 2009: I’ve had sufficient response by now, and to keep things manageable for me I will not accept additional testers at point.

Icon.pngCoding for version 1.3 of MPoD has finished and I’ve done significant testing so far. Because this version has lots of internal changes, I would like to have additional testing done before releasing it into the AppStore. If you’re interested in assisting with the testing of this new version of MPoD, then you can drop me a message at info at katoemba dot net, or by replying to this post.

AppStore and Adhoc distribution profiles – Howto

Many developers have been facing issues with building iphone applications using distribution profiles (AdHoc and AppStore). Often the correct distribution profiles don’t appear in the build settings in XCode.

I have been struggling with this for quite some time as well, but as of late I seem to have found a method of working that always does the trick. What it comes down to, is that when you want to change the build settings, as well as when you want to build a distribution version, you need to make sure that a device (iPhone, iPod Touch) is connected to your Mac. If you don’t connect it, there’s a good chance that the build profiles don’t show up in the build settings. Connecting the device and restarting XCode usually fixes this.

The practice I’m using currently, is that whenever I want to build for testing in the iPhone simulator I make sure no device is connected, and when a build is destined for a device I make sure that a device is actually connected. I make it a habit to connect or disconnect the device (depending on the build target), and restart XCode. This is a bit of a hassle, but at least it gives me predictable results.